![]() Medieval 2, however, is particularly memorable. The evolution of the Total War series has changed a lot of aspects over the years, and thanks to the diverse historical eras in which the titles are set, there is now something for everyone – even fantasy fans get their money’s worth with the Warhammer trilogy. Please Capcom, remaster this with rollback netcode for the new generation. It looks chaotic, but it works wonderfully, and has since inspired titles like Dragon Ball FighterZ. Capcom 2 cemented the Capcom vs series playstyle, with characters from different franchises swapping out and using assist attacks. We take it for granted now, but Marvel vs. Capcom 2’s character select screen screamed at us while we decided whether we preferred Felicia’s claws to Wolverine’s. “I wanna take you for a ride,” Marvel vs. Among Us keeps the focus on those heated debates that take the entire room through their own personal murder-mystery as you get closer and closer to finding the truth. Things like Gmod Trouble in Terrorist Town may use it to some degree, but the focus is still on the shooting rather than mystery solving. This is one of the few games that perfectly captures the tense joy of board games like Blood on the Clocktower or Werewolf, and adds to it in a way only video games can. ![]() ![]() Super-impressive stuff I had no idea was even possible in SMW.It unfortunately has a reputation for being “cringe” now and that often overrides the fact that Among Us is one of the best social deduction video games ever made. you're rather close to the end, though the game will get harder. Thanks! ahhh sorry no the game never saves, honestly if I knew how to mess with SRAM mid-level I would have done it. You can also toggle invincibility with the R triggerĪlso, thanks guys! I'm happy you enjoyed it It's essentially the same hack, just with toned down sprites in some places especially at the end and some extra mushrooms. What I'm saying is that other hacks labelled with the same difficulty certainly aren't all like thisĪn easier version is available here (I just uploaded it on my filebin as well). The "rewind" part was intended to be hard (and incitate emulator users to use rewind), but the part after that wasn't intended to be as confusing as it ended up being. So the main reason I set the difficulty to "Standard: Hard" was because of what you've been through. Oh and is there an easier verison of this available somewhere? I'd love to try that out and maybe play it with my let's play group (Twin-Stick Gamers) Will be posting recording(s) of my playthrough on YouTube at some point in case somebody wants to watch a "n00b" play through this x) But I do wish I'd known it wasn't very real-hardware friendly before starting out x) Super-impressive stuff I had no idea was even possible in SMW. And I could never figure out a perfect strategy for phase 2 of the final boss. And I had to give in and watch the Vinesauce stream recording to figure out the upside-down part. The parts after where I took a break were *crazy-hard* imo.
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